They’re pretty similar, but due to the different architectures there are some technical differences. But it kind of depends on how hard they are to implement for this game.Īs for any differences between the PS4 and Xbox One versions, Chris said, “No major differences really. We’ve been talking about a few things that may find it’s way into the game later. No PS4 Pro specific features on release (other that better fps). Pillars of Eternity 2 was successfully funded on Fig earlier this year (it received $4.4 million on a goal of $1.1 million), and it’s scheduled for release in 2018 on PC.Įlsewhere in the AMA, Chris from Paradox jumped in and revealed that there’s no specific PS4 Pro support right now: “We have no plans to put Deadfire on consoles at this time, but I certainly wouldn’t say it’s outside the realm of possibility, by any stretch,” he said. In an impromptu AMA on Reddit about Pillars of Eternity, Eric from Obsidian said there’s no plans at the moment to bring Pillars of Eternity 2: Deadfire to PS4. It remains to be seen how big today’s update is, but the pre-launch Pillars of Eternity update for PS4 was 4GB, players have revealed. Fixed crash when changing portraits in character creation.It can be a bit overwhelming at times, and if you’re on a higher difficulty it’s not afraid to tear your party to pieces, but if you didn’t pick this up on Steam due to being a console gamer, you don’t have an excuse now. The game has a great plot and world to explore, and Obsidian has given players enough options to ensure that anyone can see the end of the story, regardless of skill level. Pillars of Eternity is worth looking into for any RPG fan. While I’d argue that’s a better sound direction choice than some games that always have some music playing, that’s a personal preference that not all gamers are going to agree with. There also isn’t always music playing, the tracks instead saved for battles and set to plot revelation. This is an old-school isometric RPG that at most has a few nice looking CGs and drawn ‘story book’ stills, but the majority of the game will take place in that same isometric field, which isn’t always the best for dramatic moments. In terms of Pillar of Eternity’s graphical feats, it’s honestly not the best looking game out there. There, of course, is a lot of reading and dialogue options you’ll have to work through, but considering the games Pillars of Eternity takes inspiration from this is par for the course. I’m not always one to talk to every NPC in every game, but Pillars of Eternity gave me a reason to learn more about its unique world and the strange happenings within it. The world building begins in the game’s in-depth character creation system and continues through the entirety of the game, really creating a world you want to explore. That’s a very good thing too, as Pillar of Eternity’s plot is worth experiencing, no matter what your RPG preferences. Thankfully Pillars of Eternity has many difficulty modes for any level of gamer, including individual setting for permadeath and other modes and even a ‘story time’ setting that makes battles very easy so you can enjoy the plot. It can feel a little overwhelming at times, especially if you’re not used to Infinity Engine type games. There’s a lot going on: You have six party members fighting at once, and each class has its own has its own skills and how to set them up. Characters can also permanently be killed, which really raises the stakes in harder battles. This game is not afraid to decimate you and your party if you decide to wander into a dungeon too early or neglect your equipment and skill setups. One thing to note, even on the Normal difficulty Pillars of Eternity is difficult. If you’re interested in how Pillar of Eternity’s battle system works, our video review of the original will give you a great visual example of the game’s inner workings. Pillars of Eternity also relies on players pausing and unpausing in combat to micromanage characters and skill usage, so if you’re one to press the wrong trigger buttons constantly (like myself), it won’t hurt you in terms of battle proficiency. While I did struggle with the controls for a little bit-I had accidentally deselected my whole party right at the beginning of the game, and it took a bit to find out how to fix it-but after an adjustment period, it was relatively easy to control the game’s myriad of menus and commands. Surprisingly, Obsidian does a really good job of translating the PC controls into a more console friendly format.
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